Kid Bunka / M-VAVE FM-1

Mutable Dreams 2.1

Full user manual. Start with a playable Biome, then build a pattern, shape the sound and save or record your work.

New in 2.1 · Itinera

Stop playback and hold HOME. Choose one of 14 dreams with K1, a duration with K2, a pace with K3 and a room with K4. REC resets that dream’s adjustments. Press PLAY to begin or end the dream. In LOOK / STARTUP, set K1 MOTION to LIVING for animation. Read the illustrated Itinera walkthrough.

Chapter 01

Start here

FM-1 display showing Atlas
Atlas
FM-1 display showing Browser
Browser

From the first note to a saved sound

  1. Turn MASTER down, connect power or USB, then bring the volume up gently.
  2. Tap HOME to reach BIOMES. Turn K1 for a family and K2 or PRESET to browse. Press SEL to load Saltglass Drift, then PLAY.
  3. Return to Live Atlas with HOME. Raise Space a little and listen for the shared granular cloud. Try Motion and Density one at a time.
  4. Open Tracks with HOME. Turn SELECT to highlight a voice, play the keys and press SEL to mute or unmute that voice.
  5. Press PLAY to stop, select Internal clock in MIDI / Performance, then save an edited copy to an empty User Biome slot.

What the instrument stores

A Biome includes sounds, rhythm, harmony, effects, modulation and Journey settings. A Tone is one sound preset. Save the full Biome to keep the relationships between its tracks. Captured audio in the granular buffer is temporary.

How to read this manual

K1 to K4 are the four parameter knobs on the current screen. SELECT is the track encoder. SEL is the confirmation or mute button. Tap a function key repeatedly to cycle its screens. Hold a function key for on-device help. Menu names below match the firmware. The core routes apply to Mutable Dreams 2.0 and 2.1 for the M-VAVE FM-1.

Chapter 02

Walkthrough I - play a Biome

FM-1 display showing Atlas
Atlas
FM-1 display showing Browser
Browser

Follow along on the FM-1

  1. Use headphones or the FM-1 speaker at a comfortable level. Under GLO / MIDI Performance set K1 to Internal. Under GLO / USB Audio turn K1 right if local audio is muted.
  2. Press HOME until BIOMES appears. Set K1 to All. Find Saltglass Drift with K2 or PRESET and press SEL. If the change guard opens, cancel with HOME and save work you want to keep before retrying.
  3. Press PLAY, then HOME to reach Live Atlas. Set Density lower until there is space between notes. Turn Colour left a little, then raise Space. Wait several beats for the texture to settle.
  4. Press HOME to reach Tracks. Turn SELECT to choose the first active track, then play a note on the keys. Press SEL once to hear the arrangement without that track. Press SEL again to bring it back.
  5. Press ARP to lock the current random seed. Listen to how tracks with different lengths continue to cross. Use REC on the Atlas to try a variation. ENV returns to the previous one.

What you should hear

The transport keeps playing the same Biome. The events and their interaction keep changing. For a Biome that changes sections by itself, load Pearl Fern and listen to both parts before coming back here.

Chapter 03

Walkthrough II - write a part

FM-1 display showing Grid
Grid
FM-1 display showing Mixer
Mixer

Turn a sound into a loop

  1. Stop PLAY. Choose a synth track with SELECT. From a non-SEQ page, tap SEQ to enter Rhythm. Keep tapping until SEQUENCE / 32 STEPS. Set K1 to On and K4 to 12. Set K2 to step 1.
  2. Tap REC until Step entry is active. Play four notes on the built-in keys. Use K2 to move to an empty step and enter another note. Tap REC through Live to Off.
  3. Tap SEQ to Step / Expression. Raise velocity for one accent. Lower the gate on one step to make it short. Use chance below 100% on a single step. Press PLAY and let the 12-step line turn against another track.
  4. To put a fill on the next bar, continue through SEQ to the Grid, Phrase Tools and Step Rules. Choose a synth track and step with K1 and K2. Set K3 to Fill Only, then press SEL while playing.
  5. Open EDIT / Global Mixer and send a little of the chosen track to reverb with K4. On FX / Shared Space, set the return and tail. If the new part masks the rest, lower the track level before raising the effect.

What you should hear

The recorded notes repeat at your own length. The fill step appears for one queued bar. A small room send connects the tracks while their dry attacks stay audible.

Chapter 04

Walkthrough III - finish a take

FM-1 display showing Journey
Journey
FM-1 display showing Usb
Usb

Arrange, keep and record what you made

  1. Stop PLAY. From Step Rules, tap SEQ for Journey Arrange. Set K1 to Loop, K4 to 2 sections. Set section 1 to THIS BIOME. In section 2, choose a complementary factory Biome.
  2. On Journey Timing set each section to four bars and one repeat. On Journey Anchors select section 2 and carry the voice you recorded. Press PLAY and listen for it to survive the change. Set Arrange to Off at any time with transport stopped if you want one evolving Biome instead.
  3. Stop. From HOME Tracks open GLO / User Banks. Use K2 to select Biomes and K1 to choose an empty slot. Use K4 and PRESET to enter a name, then SAVE. Turn K3 right to recall it after any later edit.
  4. Connect USB to your computer. In your 44.1 kHz DAW project set the FM-1 as input. Arm inputs 1–2 for the complete mix. For individual voices arm six mono tracks on inputs 3–8. Record at least two Journey sections.
  5. Open the Live Device Editor and export both the current patch JSON and the saved .mddb banks. Verify your new slot can be recalled before you install another firmware.

What you should hear

The recording preserves the full piece on the stereo track. The six mono tracks give you independent sources for the mix. If you used Rack Mode, the kit is on input 6 and inputs 7 and 8 are silent.

Chapter 05

Home and performance

FM-1 display showing Atlas
Atlas
FM-1 display showing Browser
Browser
HOME

LIVE ATLAS / 2.0

K1 Density · K2 Motion · K3 Colour · K4 Space

Density changes how often events occur. Motion increases note movement. Colour shifts brightness. Space controls the granular return. Active voices animate the Atlas. Use PLAY to start or stop the transport and MASTER for output level.

HOME

LARGE TRACKS

SELECT voice · SEL mute · K4 Touch on supported voices

Muted voices dim. Use K4 to adjust how Willow Bow, Aero Flute and Felt Mallet respond to playing strength. The keyboard plays the selected voice. OCT− and OCT+ shift only the live keyboard. SAVE with transport stopped keeps the setting.

HOME

BIOME BROWSER

K1 family or Favorites · K2 or PRESET Biome · SEL load · REC favorite

Browsing lets you inspect candidates. The change guard asks before discarding unsaved edits. SEL confirms, HOME cancels, and SAVE takes you toward saving. Stop and SAVE to retain favorites. PRESET from the Atlas is also a Biome shortcut.

Make and undo variations

ARP locks or unlocks the random seed. Tap REC on the Atlas to vary the patch. ENV returns to the previous variation. Stop leaves effect tails to decay. REC on System or MIDI / Performance is Panic and clears notes and tails. REC has other roles on recording, bank and mapping screens.

Chapter 06

Shape and mix voices

FM-1 display showing Mixer
Mixer
EDIT

SOUND

K1 Tone · K2 Harmonics · K3 Shape or Decay · K4 Level

Select a voice, then turn ALGO for its synthesis model or PRESET for a Tone. Tone and Harmonics shape colour and overtones. Shape controls the character of models that offer it. Drum models use Decay. The on-device help changes for several models.

EDIT

VELVET FILTER

K1 Cutoff · K2 Resonance · K3 Filter mode · K4 Breathe

Low-pass modes LP12 and LP24 soften brightness. LPG darkens as the sound decays. Off bypasses the filter. Breathe adds slow filter movement. Start with little resonance on bright sounds.

EDIT

ENVELOPE / BLOOM

K1 Attack · K2 Decay · K3 Level · K4 Granular send

Attack controls the onset and Decay controls the tail. Melodic voices can sustain from MIDI. Percussive models also shape the tail internally. Increase Attack on pads and lower it on plucks.

EDIT

MIX / NOTES

K1 Granular send · K2 Base note · K3 Pan · K4 Clock division

Set the voice position in stereo and its pitch centre. The division slows the selected voice independently. The granular send feeds the shared buffer.

EDIT

GLOBAL MIXER

K1 Level · K2 Granular send · K3 Delay send · K4 Reverb send

Turn SELECT to move between tracks. SEL mutes or unmutes the selection. Sends follow the voice level. The shared effects also need an audible return on their own pages.

Chapter 07

Rhythm and melodic patterns

FM-1 display showing Grid
Grid
SEQ

RHYTHM

K1 Hits · K2 Length · K3 Rotation · K4 Probability

The Euclidean generator distributes hits through the pattern. Length sets the cycle. Rotation moves accents around it. Probability makes eligible hits intermittent. Try five hits over twelve steps against a sixteen-step track.

SEQ

GROOVE / REPEATS

K1 Global swing · K2 Repeats · K3 Accent · K4 Clock division

Swing delays alternate subdivisions. Ratchets divide one hit into one to four repeats. Accent changes its emphasis. The division belongs to the selected track.

SEQ

BASS / MOTIFS

K1 Off / Euclid / Step · K2 Motif · K3 Glide · K4 Base note

Use Euclid to play the motif with generated hits. Step lets the phrase drive playback. Glide smooths the movement between pitches. Any synth voice can use this mode.

SEQ

PHRASE / NOTES

K1 Phrase step · K2 Note offset or rest · K3 Accent · K4 Probability

Edit one of sixteen phrase positions. A rest leaves the position empty. Scale snapping still applies. This page sets the track’s accent and probability. Use Step Expression for per-step dynamics in the 32-step sequencer.

Chapter 08

Program and record steps

FM-1 display showing Grid
Grid
SEQ

SEQUENCE / 32 STEPS

K1 Enable · K2 Edit step · K3 Note or rest · K4 Length

Each synth track has its own sequence. The display shows a rest at the bottom of the note selector. Tap REC to cycle Step entry, Live overdub and Off. In Step, play the keyboard or routed MIDI to enter notes. In Live, start PLAY and play into the moving sequence.

SEQ

STEP / EXPRESSION

K1 Velocity · K2 Gate · K3 Chance · K4 Generator

Velocity changes emphasis. Gate changes duration. Chance governs the selected step. Generator choices such as Sparse, Arp, Pulse and Drift replace this track’s sequence. ENV can undo the edit.

SEQ

SEQUENCE / FLOW

K1 Direction · K2 Offset · K3 Velocity variation · K4 Generator

Try Forward, Reverse, Pendulum, Orbit or Seed. Offset changes which step is heard first while keeping the stored order. Feel adds velocity variation. REC enters the sounding step while live recording.

SEQ

SEQUENCER / GRID

K1 Track · K2 Step · K3 Note or kit pad · K4 Length

Compare the six rows, then press SEL to open the selected track’s editor. REC cycles recording. In Rack Mode, the kit row opens its pad sequencer. Tap SEQ again for Phrase Tools.

Chapter 09

Phrase edits, fills and harmony

FM-1 display showing Grid
Grid
SEQ

SEQUENCER / TOOLS

K1 Step or Phrase · K2 Position · K3 Amount · K4 Action

Set the scope before choosing an action. Copy and Paste transfer the chosen scope between synth tracks. Transpose shifts pitches. Phrase scope adds Reverse, Accent and Articulate to change order, velocity and gate lengths. Open a track before recording. Press SEL to apply the chosen tool and ENV to undo the last operation.

SEQ

SEQUENCER / FILL

K1 Track · K2 Step · K3 Rule · K4 Note

Rules decide which passes can play the step, including First, Every second and Fill. During playback press SEL to queue a single fill bar. Press SEL again before it starts to cancel it. Fill steps play only inside that bar.

GLO

HARMONY / GLOBAL

K1 Root · K2 Scale · K3 Transpose · K4 Tempo

Root and scale set the pitch pool, transpose moves the whole patch, and tempo sets the internal clock. Choose a related scale when you want the same rhythmic idea to feel different. External sync can drive playback independently of the internal BPM.

GLO

CHORD JOURNEY

K1 Progression · K2 Bars per chord · K3 Follow or Stay · K4 Root movement

Pick a four-chord progression and allow one to sixteen bars for each chord. Set Follow on the selected voice to move it with the chords. Use Stay on percussion or a held drone. K4 switches the root movement between Nearby and Original. Set the root and scale on Harmony. This progression works with Journey Arrange Off.

Chapter 10

Arrange a Journey

FM-1 display showing Journey
Journey
FM-1 display showing Timing
Timing
SEQ

JOURNEY / ARRANGE

K1 Off / Once / Loop · K2 Section · K3 Biome · K4 Section count

Stop playback to edit. Choose up to eight sections. THIS BIOME takes its source from the current saved sounds. Other positions can recall factory Biomes. PLAY starts the first section. Once finishes after the last section. Loop returns to the start.

SEQ

JOURNEY / TIMING

K1 Section · K2 Bars · K3 Repeats · K4 Pitch offset

Set one to sixty-four bars per section. A bar is sixteen sixteenth notes. Repeats extend that section. The pitch offset is ±24 semitones. All sections follow the home tempo.

SEQ

JOURNEY / ANCHORS

K1 Section · K2 Track · K3 Carry · K4 Journey mode

Carry preserves the selected incoming voice and its pattern. The new root and scale still apply. Across kit changes, only tracks 1–3 can be carried. Live mutes and macros reset on Stop.

Reproduce the factory example

Load Pearl Fern, press PLAY and hear Hands Into Clouds enter while track 5 carries the bass. Pearl Fern, Chapel of Fog and Copper Step ship with Loop. The other 269 factory entries, including Blank, ship with Off. Save any preference and section edits to a User Biome.

Chapter 11

Granular and spatial effects

FM-1 display showing Grains
Grains
FM-1 display showing Mixer
Mixer
FX

GRANULAR BUS

K1 Return / Space · K2 Grain size · K3 Position · K4 Feedback

This is one shared audio buffer. A track send changes how much of that track goes in. Size changes each fragment’s length, Position chooses where to read, and Feedback recirculates material. Press LFO to freeze, then press it again to resume input.

FX

TAPE / MOTION

K1 Grain pitch · K2 Direction · K3 Duck source · K4 Duck amount

Transpose the grains by up to two octaves and choose forward or reverse playback. Ducking reduces the other tracks when the chosen source plays. Choose 0 to turn the duck source off. Set its release in System.

FX

SHARED SPACE

K1 Delay time · K2 Echo feedback · K3 Reverb tail · K4 Shared return

The delay spans 40–350 ms. Feedback adds repeats. Reverb tail controls decay. Use the Mixer to choose which voices feed delay or reverb. Start low and raise the return gradually.

FX

CLOUD / AIR

K1 Noise into tape · K2 Granular return · K3 Selected voice send · K4 Freeze

Add a little noise to the shared buffer for texture. The selected track’s send remains separate. Freeze holds the recorded buffer and stops new noise and track inputs from entering.

Chapter 12

LFOs and interactions

FM-1 display showing Links
Links
FX

MARBLES / TIDES / WARPS

K1 Marbles · K2 Tides depth · K3 Tides cycle · K4 Warps blend

Marbles adds remembered variation to phrases in Euclid or Step. Tides moves the selected LFO A target. Warps blends nonlinear colour. Start with one low-depth change to hear each contribution.

FX

TIDAL / LFO A

K1 Target · K2 Wave · K3 Depth · K4 Cycle

Assign slow movement to a synth voice. Try a soft swell on level or gentle motion on pan or filter. The cycle spans 0.5–20 seconds. Grain, FX and Warps targets need the corresponding base signal.

FX

TIDAL / LFO B

K1 Target · K2 Wave · K3 Depth · K4 Cycle

Set an independent movement for the same voice. Use a different cycle from A to avoid repeating the same motion together. Soft Swell keeps the peak within the original level. Kit pads use their own controls.

FX

LIVING / LINKS

K1 Slot · K2 Source voice · K3 Destination voice · K4 Target

Set up one of four connections. For example, choose a percussion track as the source, a sustained track as destination and Pan as target.

FX

LINK / MOTION

K1 Slot · K2 Signal · K3 Signed depth · K4 Hit release

Select Hit, Envelope or LFO A/B from the source. Raise depth from zero and listen. Negative depth reverses motion. Hit release sets how quickly a hit fades from the destination. Muted sources stop sending motion.

Chapter 13

Drift and lo-fi kits

FM-1 display showing Drift
Drift
FX

BIOME / DRIFT

K1 Off / Manual / Auto · K2 Position · K3 Cycle · K4 Depth

Drift blends captured sound parameters from A to B. In Manual, move K2. In Auto, set a 10–300 second round trip. Lower depth for a smaller change. Capture both scenes first.

FX

DRIFT / SCENES

K1 Capture A · K2 Capture B · K3 Depth · K4 Mode

Turn Drift Off. Capture A, change tone, filter, decay, mix or macros, and capture B. Turn Drift on afterwards. ENV can undo the last capture.

GLO

LO-FI / RACK MODE

K1 Rack mode · K2 Kit · K3 Pad · K4 Hiss

Rack mode provides three synths and an eight-pad kit on track 4. Play its pads on the keyboard. The eight pads repeat across the keys. REC auditions the selected pad from kit edit screens.

EDIT (track 4)

KIT / PAD COLOUR

K1 Tune · K2 Level · K3 Filter · K4 Tail

Set pad pitch up to ±12 semitones. Adjust the selected pad’s level, low-pass filter and sample decay. Each pad stores independent settings.

EDIT (track 4)

KIT / SENDS

K1 Pad · K2 Pad granular send · K3 Kit delay · K4 Kit reverb

The pad feeds the same granular tape as the synths. Track 4’s Mixer send sets the overall kit contribution. Delay and reverb sends apply to the kit.

SEQ (track 4)

KIT / 32 STEPS

K1 Step · K2 Hit · K3 Length · K4 Generator

Choose the pad with PRESET. Each pad has its own rhythm gates. REC cycles step entry, live overdub and Off. Save the full Biome to keep the kit and patterns.

Chapter 14

System and MIDI

FM-1 display showing Usb
Usb
GLO

QUALITY / SYSTEM

K1 Tempo · K2 ECO / FULL · K3 Duck release · K4 Reset peak

ECO uses lighter processing on dense sounds. FULL allows more resonator modes and grains. The CPU display shows the observed peak. REC is Panic. System shares its tempo with Harmony.

GLO

LOOK / STARTUP

K1 Motion · K2 Startup sound · K3 Replay intro · K4 LEDs

Motion controls display and light movement. K2 toggles the startup chime, K3 replays the animation, and K4 selects OFF, DIM or FLOW for button lighting. SEL switches colour polarity. Stop and SAVE to keep preferences.

GLO

MIDI / PERFORMANCE

K1 Clock · K2 Scale snap · K3 Track input channel · K4 Macro shortcut

Select Internal, USB, TRS or BLE clock. With an external clock, send MIDI Clock and Start from the source. Set each selected track to Off or channels 1–16. Input scale snap constrains played notes. CH16 CC16–19 can control the four live macros.

GLO

WIRELESS MIDI

K1 BLE on/off · K2 Discover/select · K3 Connect/release · K4 MIDI thru

Stop before enabling the radio. To connect to a BLE MIDI peripheral, turn K2 to scan or browse, then K3 right to connect. For a phone or computer connecting to the FM-1, leave discovery mode and use its Bluetooth MIDI panel. Enable thru only when routing is intentional to avoid MIDI loops.

Chapter 15

MIDI Learn and recordings

FM-1 display showing Usb
Usb
GLO

MIDI / LEARN

K1 Slot · K2 Target · K3 Track · K4 Arm

Choose a slot, then turn K4 right and move a controller. Cross the current value to pick it up without a jump. REC clears the selected slot. Stop and SAVE to store the sixteen mappings.

GLO

MIDI / MAPPING

K1 Port · K2 Channel · K3 CC · K4 Enable

Restrict the mapping to USB, BLE, TRS or Any. Channel 0 means Any. Reserved CCs are skipped. Disable a mapping to preserve it without using it, or press REC to clear it.

GLO

USB AUDIO

K1 Local monitoring

Turn K1 left to mute speaker and headphones or right to restore them. USB recording continues. MASTER sets the stereo USB level. SAVE on this page keeps the preference with transport stopped and Internal clock selected.

Record six separate tracks in Logic or another DAW

Choose Mutable Dreams FM-1 as input and set the project to 44.1 kHz. Create six mono audio tracks, one each on inputs 3–8. Enable recording on all six, press PLAY and record. Inputs 1–2 give the effected stereo mix. The mono tracks are taken before pan and shared effects and use a fixed USB level. With Rack Mode on, input 6 carries the kit and inputs 7–8 are silent. Set MIDI input channels separately when using the FM-1 as a controller.

Chapter 16

User Banks and browser editor

FM-1 display showing Browser
Browser
GLO from Tracks or Biomes

USER BANKS

K1 Slot · K2 Biomes / Sounds · K3 Recall · K4 Name cursor

Stop and use Internal clock. Pick one of sixteen Biome slots or sixty-four sound slots. K4 moves the cursor and PRESET changes its character. SAVE stores to an empty slot. On an occupied slot, check the prompt and confirm with SEL to overwrite. REC requests clear and SEL confirms. Turn K3 right to recall. The factory library remains available.

Browser instrument and live editing

Open the 2.0 Browser Instrument in desktop Chrome or Edge. Start Instrument opens the independent browser synth. Use browser user banks for its own local storage. To edit the FM-1 instead, stop the standalone instrument, click Connect FM-1, allow MIDI and choose the device. The device editor sends changes to the FM-1. Disconnect when finished.

Export, import, back up and restore

Export the live patch as JSON for edits and transfer of the active sound. Use the editor’s import to load a compatible patch, then save it to the desired bank on the hardware. Use Back up all device banks for a .mddb file. Restore device banks checks and stages the file, then waits for SEL on the FM-1. HOME cancels the device prompt. A full restore replaces the stored user data, so back up the destination device first.

USB Screen Mirror

Open the mirror page in Chrome or Edge, connect with a data USB cable and grant Web MIDI. Choose the FM-1. Use the mirrored image as a window source in OBS and take audio from the device or DAW. If a transfer stalls, close the mirror and retry with the editor alone.

Chapter 17

Install, recover and diagnose

Before any firmware change

Save a .mddb bank backup and a separate JSON of the live patch. Keep the official stock firmware for your specific FM-1. Use a direct USB data connection and leave power connected until the installer confirms restart. Check the release page for the current UC25HQ80 test status. The SMK-37 version uses a separate build.

Browser installer, command line and M-UPGRADE

Use the 2.0 project installer in desktop Chrome or Edge, grant MIDI and select the FM-1. Follow its update and restart prompts. The release also supplies a Python USB-MIDI updater for the Mutable Dreams package. Use M-UPGRADE with supported official stock files. Follow the instructions supplied with each download.

Return to stock and restore

Choose the installer’s stock-return route and the official stock file that works on that unit. Returning to stock can erase saved Mutable Dreams data. After reinstalling a compatible Mutable Dreams build, restore .mddb via the Live Device Editor and press SEL on the FM-1. Recall a known User Biome to check the restore.

Troubleshoot by symptom

No sound: turn up MASTER, use Internal clock, unmute the chosen voice and turn on local monitoring. Unexpected section changes: check Journey Arrange. No MIDI device: try a data cable, allow MIDI, close other editor or mirror sessions and reconnect. Stereo only in the DAW: select separate mono inputs 3–8. Startup click: switch off the optional chime in Look / Startup and compare speaker and headphones on a cold start. A click at the power switch can come from the analogue circuit.

Chapter 18

Sound engines and scale choices

Choose a sound by how you want to play it

Start with Felt Mallet for a soft strike, Bow or Aero for sustained voices, and Skin Percussion for hand percussion. Use ALGO to change the selected voice’s engine. PRESET changes its Tone. The next section groups the algorithms by musical use. Hold EDIT on Sound to see that engine’s knob roles.

Play in a different scale

Harmony offers Chromatic, Minor, Major, Dorian, Minor Pentatonic, Major Pentatonic, Whole Tone, Phrygian, Ukrainian Dorian, Harmonic Minor, Double Harmonic Minor, Harmonic Major and Double Harmonic Major. Choose the root before shaping a chord progression. Try Ukrainian Dorian for a raised fourth against a minor third. Harmonic Minor adds a leading tone. Harmonic Major lowers the sixth against a major third.

A practical sound design pass

With effects low, audition a single voice at a modest level. Set its envelope, pitch, filter and pan. Raise just one send, listen in the full mix and make room for the next track. Save a Tone to reuse the voice and a Biome to preserve the whole mix.

Chapter 19

Engine reference

Percussion and strikes

PLAITS KICK makes a pitched low drum. PLAITS SNARE combines body and noise. PLAITS HAT makes short metallic ticks. SKIN PERCUSSION moves from palm to rim with Tone and Harmonics shaping the skin and its overtones. FELT MALLET softens the initial strike while its pitched body rings.

Resonators and strings

RINGS MODAL produces pitched, ringing partials. ELEMENTS STRIKE excites a resonating body with mallet, plectrum or particles. CEDAR STRING gives you a woody pluck with separate brightness, body and plectrum settings. WILLOW BOW sustains a string with bow pressure. COPPER BLOOM mixes ringing sidebands into a strike.

Oscillators and keys

PLAITS FM creates sidebands around a carrier. PLAITS VA covers classic oscillator colours. PLAITS HARMONIC balances a harmonic stack. SINE CHOIR layers gentle partials. ROUND BASS gives a soft low foundation. VELVET KEYS makes a rounded melodic attack. REED ORGAN adds pipe and reed harmonics, with gentle beating.

Pads, air and ensembles

MELLOW DRIFT makes a slowly moving soft voice. SATIN MORPH moves between smooth timbres. SPECTRAL BLOOM develops a spread of partials. BREATH TEXTURE adds airy noise. AERO FLUTE balances pipe overtones and breath. SILK ENSEMBLE spreads and drifts two side voices. VOWEL BLOOM sweeps through oo, ah and ee.

Chapter 20

MIDI messages and shortcuts

Performance messages

The assigned track accepts Note On/Off with velocity, Pitch Bend and CC64 sustain. CC11 controls expression. RPN 0,0 adjusts bend range up to ±24 semitones using CC6 and CC38. Reset All Controllers is CC121. CC120 silences the assigned voice and CC123 releases its notes. Keyboard and MIDI recording use the selected sequence and routed channel.

Direct control and recall

CC7 volume, CC10 pan, CC74 filter cutoff, CC71 resonance, CC91 reverb send, CC12 delay send, CC13 grain send and CC5 glide. On CH16 with the macro shortcut enabled, CC16–19 provide coarse Density, Motion, Colour and Space. Optional CC48–51 add fine resolution. Bank Select MSB CC0 plus Program Change selects a factory Tone for the routed track outside an active Journey. The slot index is bank × 128 + program. Use zero-based numbers as sent on the wire.

External timing and connection

Select USB, TRS or BLE in MIDI / Performance, then send Clock and Start, Continue or Stop over that input. Select Internal for standalone playback and saving. Enable BLE MIDI in Wireless MIDI before pairing. If notes double or hang, turn thru off, check channel assignments and use Panic on System or MIDI / Performance.

Navigation in one glance

HOME cycles Atlas, Tracks and Biomes. EDIT cycles sound shaping and mixing. SEQ cycles rhythm, patterns, tools and arrangement. FX cycles grain, spatial effects and movement. GLO cycles harmony, settings, MIDI, storage and Rack Mode. Holding a function key displays its help without applying the tap action.

Chapter 21

Operate the browser instrument

Start and play

Use Start instrument to enable audio, then Play for the transport. Try the featured starting points for Silk Estuary, Chapel of Fog, Cedar After Rain or a Lo-Fi kit. Choose a Biome in the Atlas, use Blank Biome for a clean start, and star favourites. Select a track in its list. The on-screen keys and the typing keys A W S E D R F G Y H U J play notes. OCT − and OCT + shift the range. Connect MIDI input brings in an external controller.

Use the panel while a pattern runs

Select an editor page and move its four controls. Use Tempo for the internal BPM and Master for overall level. SEL mutes the current track, ARP locks the seed, REC makes a variation and ENV undoes it. LFO freezes the granular buffer. Panic immediately releases notes and clears tails. Sound, rhythm, sequence, effects and motion controls follow the same roles listed in the device reference.

Save in the browser

Name and save to a free browser slot, load it later from the same browser, or clear a slot to reuse it. Use Export patch to save JSON independently of browser storage. Import patch reopens a compatible JSON. If a Biome change would discard edits, choose Keep editing, Open User Banks or Discard and load.

Use the FM-1 as the instrument

Choose Connect FM-1 to edit the actual unit. Back up all device banks exports .mddb and Restore device banks stages a replacement for confirmation on the synth. Return to browser releases the device. Use the dedicated mirror page to capture the physical display. The browser synth and device keep separate banks.

Illustrated reference

FM-1 screen atlas

All 46 views from the 2.0 firmware renderer. Select a label to jump to its controls.